ENT.Type = "anim"
ENT.Base = "base_structure"

ENT.PrintName = "Spawn Point"

ENT.Model		= Model("models/props_trainstation/trainstation_clock001.mdl")
ENT.HP 	 		= 50
ENT.Cost		= 150
ENT.HealthAxis 	= true
ENT.Scraps 		= true
ENT.Save 		= false
ENT.MaxStructs	= 2
ENT.Cost		= 100

ENT.HealthRing = {50, 50, 1}

function ENT:PhysgunPickup(ply)
	return false
end

function ENT:GravGunPickupAllowed(ply)
	return false
end

function ENT:GravGunPunt(ply, ent)
	return false
end